Hello Legends!
We are back with a second part on the Cloud gaming and it’s revolutionary concept.
Visit our website www.buylolsmurf.com to check the previous article, and to buy league of legends smurf accounts . we have the best offers, cheap lol accounts, so you can buy league of legends smurf with total security!
In the previous part we talked about the advantages of cloud gaming so what are the disadvantages?
Obviously, Cloud Gaming still has several weaknesses at the moment. The main weakness is that a particularly fast and stable internet connection is necessary to take advantage of this technology. If your connection is too weak, the latency will totally ruin the experience.
Understand by this that the time for the remote server to react to the commands you enter will be too long. It is possible to ignore this problem in a single player game, but not in a multiplayer game where responsiveness is paramount. Thus, today, no Cloud Gaming service is sufficiently reactive for multiplayer combat games like Street Fighter or Tekken.
Latency depends not only on your connection, but also on the distance between you and the Cloud servers. For example, if you live in the deep countryside far from Google Data Centers, you may experience higher latency than Parisians using Stadia.
In addition, cloud gaming providers have yet to find a really viable business model so far. The cost of running the servers is high, and the investment must be profitable. Whether it’s buying the games for full price or charging for a subscription, there is no convincing option yet.
We can also mention the problem of property. Like when you choose to watch a movie on Netflix rather than buying the DVD, you don't own the game you're playing in streaming.
Also, knowing that Cloud Gaming providers compress images, you won't get real 4K resolution even if you choose to stream in 4K. This can be disappointing for players who place a lot of importance on graphics.
Finally, you should know that Cloud Gaming consumes even more data than streaming videos. While a movie is usually streamed at 24 or 30 FPS, this is called streaming at 60 FPS. If you decide to connect to the service via mobile networks, make sure you have an unlimited data plan ...
Google Stadia and Microsoft xCloud: the new benchmarks for Cloud Gaming
As mentioned before, Cloud Gaming is not new. From the beginning of the 2010s, companies like OnLive and Gaikai tried to offer video game streaming services ... but their ambitions came up against the technical limits of the time.
Today, however, Google and Microsoft are preparing to launch their respective services Stadia and xCloud. These two companies have a major advantage over their predecessors: behind Amazon, they are the two world leaders in Cloud Computing. They therefore have the experience and infrastructure to deliver cloud services to millions of people around the world. Amazon should soon launch its own service.
Stadia is Google's Cloud Gaming service, and will be launched in November 2019. At launch, Stadia will work via the Chrome browser with PCs, laptops, Pixel smartphones and Chromecast Ultra connected via HDMI.
You will need to pay a subscription of 9.99 euros per month to access the service, in addition to purchasing the games you want to play via streaming. More than 30 games will be available at launch, including Destiny 2, Baldur’s Gate 3, The Division 2, Wolfenstein: Youngblood and Metro Exodus.
Microsoft took advantage of E3 2019 to announce its xCloud service. Rather than powerful servers, Microsoft Data Centers will be directly equipped with Xbox One S consoles. It will also be possible to stream games from your own Xbox One S to other devices.
The performance will therefore be comparable to that offered by the console. However, when the Project Scarlett console is available, it is likely that the Redmond company will update its Data Centers. For now, Microsoft has released few details on its service, but the first test phase will be launched in October 2019 ...